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File: 1222363011489.jpg -(791150 B, 700x853) Thumbnail displayed, click image for full size.
791150 No.6264   [Reply]

a fanart of mine



File: 1221605039182.gif -(25336 B, 129x136) Thumbnail displayed, click image for full size.
25336 No.6248   [Reply]

Hello!

I'd like some artistic critique on this animation that I made.

Basically, my idea is some day (if I ever work out how) to use this animation in a simple platform game made in visual basic or something. This would be the main character in the game, and his walking animation.

>> No.6249  
File: 1221605557957.gif -(25336 B, 129x136) Thumbnail displayed, click image for full size.
25336

This is a faster version of the animation.

>> No.6250  
File: 1221605618030.gif -(128797 B, 386x368) Thumbnail displayed, click image for full size.
128797

Here's the original concept art.

>> No.6251  

LOL just looking at this, already makes me take a long laugh :D

>> No.6255  
File: 1221671200282.jpg -(24389 B, 304x383) Thumbnail displayed, click image for full size.
24389

Here's the original photo used for the character.

So. How can I improve the animation? What do you suggest?

>> No.6263  

I'm sure there's like game making programs that just let you enter the graphics and make such games.



File: 1221596541043.jpg -(186934 B, 1280x1024) Thumbnail displayed, click image for full size.
186934 No.6247   [Reply]

I did a wallpaper.
Any kind of comment is welcomed.

>> No.6252  

source of artwork?

>> No.6253  

>>6252
well, I DID draw it.
http://crossxaber.deviantart.com/

>> No.6254  

>>6253

That being the case, you did a pretty good job. There's not a whole lot I can see that's wrong atm, maybe the angling of the back and the curve of the spine, but that's negligible. It's a good piece, the hair's movement adds interest to an otherwise static position, and the red motif throughout also brings it together quite well.

>> No.6257  

>>6254
thank for point it out for me.

>> No.6259  

It's well drawn, but I think you should pay more attention to choosing the colours and where to put them. What disturbs me the most is the colour of the hair in your picture - it's the only light thing in the whole picture and just pops out and leaves everything else flat. You could have tried adding some white (or light gray, whatever) to a couple of other parts of the picture, like the dark part of the blade or some parts of her armour, preferably lower parts in order to get some sort of a colour balance.

>> No.6260  

>>6259

I disagree; achieving balance doesn't necessarily require the same kind of color. The brightness of the blade goes a long way towards solving the flatness problem, even if it is less bright than the hair. The fact that both curve also helps; instead of it being split neatly across the middle, the curves change the divide into a more interesting twist.

It's a lot more apparent when you're looking at the thumbnail version. Incidentally, I don't disagree with your assessment completely, but it's not nearly as bad as you're making it out to be.

...Actually, just making one of the white patches in the lower left larger/whiter would probably fix the composition problems.

>> No.6261  

>>6260
Depends on who's talking (and on your monitor) I guess, to me, it nearly ruins a great picture. The hair looks like it's from a completely different picture or something.



File: 1219905950307.jpg -(98466 B, 581x700) Thumbnail displayed, click image for full size.
98466 No.6204   [Reply]

Can't be arsed to finish it but. I tried to make it look more like "her", with a more realistic style obviously but... I dunno

12 posts and 1 images omitted. Click Reply to view.
>> No.6225  
File: 1220411093503.jpg -(37153 B, 455x543) Thumbnail displayed, click image for full size.
37153

Well, here's what we originally agreed on.

Worked on and off on this for about forty-five minutes in class. I'm too slow.

Hands look like they're small again, face looks a little off. The wrinkles are rather arbitrary and seem slightly off.

The necklace is just there to add balance to the outfit.

>> No.6226  

>>6225

Samefag.

Now that I think about it, the arms are mismatched quite a bit. I figured it'd be okay if she was sitting at an angle, but the left's elbow should still be out farther.

y/n?

>> No.6227  
File: 1220460403679.jpg -(134948 B, 455x543) Thumbnail displayed, click image for full size.
134948

>>6226
Yes that is correct. You will recieve 10 lashes
I really like how you draw her face tho, she looks really nice.

>> No.6228  

>>6227

I'd like to say thanks for the compliment, but it's a rather small consolation.

Well, it's not as though I didn't consider the things you mentioned. Ah well, will just have to be careful next time.

>> No.6230  
File: 1220593254955.jpg -(61251 B, 848x708) Thumbnail displayed, click image for full size.
61251

TAKE THIS

MY LOVE MY ANGER AND ALL OF MY SORROW

About an hour because I fixed the arm a lot. The coffee cups' sizes might be mismatched due to no foreshortening or something, but eh.

Did I fix last time's mistakes? I think the wrinkles might still be weird, and the shoulders may still be at too big of an angle, but I think the latter might be okay because of the pose.

>> No.6231  

>>6230

I just realized that the arms may be a little too thin too. Or is that alright?

>> No.6232  

>>6230

The hands still seem quite small, and sure the arms are a tad thin too, but I like it all the same. Good work on the clothes you know.

>> No.6238  

>>6230

she gives off a nice mood, reminds me a lot of Alpha from Yokohama Kaidashi Kikou.

I wish more people smiled like this IRL. now I am all depressed thx :V

>> No.6241  

>>6238

Haha, that's sort of what I was going for, so it makes me happy to hear that.

>>6232

Haha, thanks. Looks like I've still got a ways to go, huh?
...And I'm late by liek three weeks, but I've been really busy, sorry. Just checked the number of hidden posts and never scrolled down thinking nobody had commented.

Will try to post something else as son as possible, but I've got actual art assignments I need to finish before my grade gets blown out of the water.

>> No.6384  

>>6230

This is an excellent start. The pose is perfect. The angle of the shoulders is perfect. The face depicts a subtle coquettish quality that is hard to do with only a few lines. Fix some of the geometric issues and it could be very good.



File: 1220113379197.jpg -(506117 B, 634x822) Thumbnail displayed, click image for full size.
506117 No.6214   [Reply]

How can I make this better?

>> No.6216  

Fix the chin, it be so big. The pose is kind of weird too, what the hell is she doing?
I like your toning and stuff though.

>> No.6217  

left breast a bit small compared to the right

>> No.6221  

>>6216

>>6217

Thank you for your crit, will fix and post more later. ^^ <3

>> No.6223  
File: 1220366959012.jpg -(459454 B, 636x824) Thumbnail displayed, click image for full size.
459454

Ok, here's a new one. The pose is kinda like looking down at her, I messed up trying to get her left arm to look like it was a little to the back of her.

Enjoy.

>> No.6224  

>>6223

If you're looking down at her, the boobs are too far out. If they're meant to be big, then the shape should be fully defined and not fading into the cloth of the stomach. And they're uneven, too.

That's the biggest gripe I have with it, mainly because I can't be assed to look at it more closely.



File: 1220075598475.jpg -(509460 B, 1600x1200) Thumbnail displayed, click image for full size.
509460 No.6212   [Reply]

New to this.



File: 1218430625868.jpg -(268260 B, 969x1540) Thumbnail displayed, click image for full size.
268260 No.6148   [Reply]

'sup gaiz

I've always been a little intimidated to post anything on any of the chan's art boards, but I decided to take the jump. Tell me whatcha think, in b4 too animu.

Need tips on proportions and perspective, I should just work out of realistic reference more and figure it out, but it's good to hear it clearly said too, I think. I don't think my proportions are too bad, but the arms seem a little short compared to the length of the body(also placement of the flaring hips, too). It wouldn't be a problem otherwise since she's supposed to be kinda short, but eh.

Also, does this look clearly feminine? I have a tendency to try and figure out how masculine/feminine my animu looks, and then I end up not being able to tell whether it really looks like one or the other.

15 posts and 3 images omitted. Click Reply to view.
>> No.6193  
File: 1219802585151.jpg -(88477 B, 500x643) Thumbnail displayed, click image for full size.
88477

Don't know why I did this, but here's anotherone. Looks little like the original tho'

>> No.6194  

>>6191>>6192

Haha, true. I don't really know what I was expecting.

>>6193

That's quite nice. I like the wrinkles and the shading, I haven't gotten the hang of either without reference yet. Bleh, should study more.

And here I come with a speedpaint, to try and get used to the tablet. Although I say it's a speedpaint, because I suck so much I ended up taking about an hour of on and off work on just the lineart anywho, so I got lazy towards the end. Bleeeeeh, will do a better version of this later, I guess.

>> No.6196  
File: 1219807208617.jpg -(191896 B, 1540x1540) Thumbnail displayed, click image for full size.
191896

>>6195

Goddammit, I keep mistaking the submit button for the browse button. I should just end myself, blaaaargh.

Also, I realized that it's actually a pretty high resolution, since that's the default. Well, although it's like that I never zoomed in fully, which is why it's sketchy to that point. Sorry.

>> No.6197  

>>6195
forgot again, lol

>> No.6198  

>>6197

Yes, I realized.

Bleurgh. I blame the government.

>> No.6199  

>>6196
you really need to work on shapes. The shape of the head in the first is good, this one looks totally wierd. I'm guessing you spent quite a lot of time reshaping things in the first?
Did you use reference?
Speedily reshape things, throw out lines like a motherfucker, quickswitch between erase and pencil, sketch out, adjust with eraser, repeat. Sort of mold out the shapes. Don't settle for decent, go for the gold every time. If you feel your current doodle will never carry it, start a new one from scratch.

If you're ever unsure about anything, find reference but don't base everything on it.
And practice sketching a lot like this. Filling canvases with just practice doodles works wonders for you. But remember reference and don't just do animu, do realism too or at least styles closer to it.

>> No.6200  

>>6199

Nope, no reference. I rarely draw animu from reference, except for things like wrinkles and such. I actually spent less time touching up the first than on this one, but I'm both more used to the perspective on the first(well, it's just switching from left to right) and the feel of the tablet is still eh. I think I may have just been overlooking stuff in this case. It is flawed, and it's not nearly my best(which sounds like an excuse, I suppose), but that's what it is.

I do do realism(well, it's both required and enjoyable), but it's true I've been slacking off in that regard recently.

>> No.6201  
File: 1219894978999.jpg -(57114 B, 460x906) Thumbnail displayed, click image for full size.
57114

Here's another. I'd like to say it's my attempt at redeeming myself, but it was actually done before the last one...bleh.

Does the head shape still have issues? If so, be a little more specific this tiem please.

Her proportions seem off to me. Maybe it's just that I'm viewing it on a screen that isn't flat, but the distance between the shoulder and elbow seems a bit long. It didn't look quite that bad on paper. Hm.

Putting aside that I could just look at any picture of a woman and see, would you say those shoulders are angled down too far/neck is too long?

>> No.6202  

>>6201

If anything... I CAN SAY THIS CAB IS RARE BUT I THO- I would say the neck is too long. Sorry bout that. What concerns the arm, it's all about perspective and knowing where the elbow/hip is exactly, and I can't tell. Also you don't shade her skin so that doesn't help the telling as far as perspective is concerned. I'm more worried about the size of her hands tbh. Being they are too small.

As for the head, it's very cute in dis one I'd say, and I did. Very feminine and shit, even with the eyebrows this time. She looks a bit older tho' with the head being smaller in relation to the body-frame, or so it would seem.

Thanks for sharing. Next one with a different outfit say?
...Actually I'm gonna beat you to that.

lol

>> No.6203  

>>6202

Haha, you probably will beat me to it :P

Thanks for commenting, as always. I agree with you on the head and the hands...I'm trying to get the hands to be small in relation to the face, but it's hard for me to get the exact size down where it looks okay being small and not just really weird. I'll go ahead and try adding some values to the skin next time, see if it does help your judgment.

Hm. Maybe I should try doing a gesture drawing of the body first before drawing on the clothes, might help.



File: 1218205017727.jpg -(83050 B, 434x582) Thumbnail displayed, click image for full size.
83050 No.6145   [Reply]

Did this with a ball pen when I was bored at work.



File: 1218431995252.jpg -(97965 B, 1152x1008) Thumbnail displayed, click image for full size.
97965 No.6149   [Reply]

recently, I've been getting back into Rockman 2. I got the crazy idea to draw one of the robot masters, so I chose Quickman. So what do you think?

This was done from scratch in SAI.

>> No.6151  

Would fare well as North American cover art...



File: 1218195570247.jpg -(819731 B, 1513x1254) Thumbnail displayed, click image for full size.
819731 No.6144   [Reply]

Eh.. Fist post here.
Could somebody review my drawing and coloring? I really think there's something wrong with it, but I can't say exactly what it is...
This is my first full composition (I usually draw characters on white background). I'm not very good at picking my own flaws.



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