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File: 1217252177284.jpg -(418739 B, 765x1052) Thumbnail displayed, click image for full size.
418739 No.6122   [Reply]

I am working on a comic about a neglected video game console. It is still a rough draft. I know my work can't even be called "art" at this point but I want to see if it pulls any heart strings and get some advice on what I should improve or what I should study.

>> No.6123  
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344080

Page 2

>> No.6127  

This causes me pain. Abandon ship

>> No.6129  

Two things:
Learn anatomy. This takes a lot of time and studying. Buy a book or two on the subject. Personally I got a lot out of Burne Hogarth's books. If you're going to use anime style as reference, use someone who knows how to give figures depth, like Hanaharu Naruko, Saiki Keita and Juuzoh Minazuka (aka Niko Mark).
You should also learn perspective. This is easy, as you can simply buy a book, learn the rules for creating one and two point perspective and in no time you'll be able to draw pretty much any human made background (meaning, cityscapes and anything with angles. Nature takes longer).

>> No.6137  

please die

>> No.6142  
File: 1217970669174.jpg -(38808 B, 545x393) Thumbnail displayed, click image for full size.
38808

>>6127
ALL MEN ABANDON SHIP!



File: 1217108581331.png -(825049 B, 2280x807) Thumbnail displayed, click image for full size.
825049 No.6100   [Reply]

Long story (sort of) short: I used to draw when I was little. I drew Pokemon, stuff like that. I kept drawing, but only "anime style " (hate that term). Finally I felt that I got stuck, not getting any progress, I realised my works sucked (oh yes they did). Three years ago, I gave up. In those three years, I only drew a little something and made no progress.

About a month ago (oh, I'm 17) I decided to start again. I'm becoming media student (mostly video/audio/print) and I thought that knowing basics of visual art would help me. This time I'm mostly going for realism, for obvious reasons.

My studies will last three years. How much can person learn in three years? (I know I won't become pro.) How much time should I spend in a day for art if I want to really improve? At the moment I'm using pencils 99% of time becouse I feel that anything more expensive would go waste, but is this a mistake? I've started painting with acryls, but that's kindergarten level. I also mostly do short sketches and don't put that much time into a single work, is this okay? I've read books and tutorials. Do I look like a hopeless case?

Also, feel free to give me critique, tho I think I'm aware of most of the mistakes I make (long heads, hands still suck, anatomy, pencil technique).

Comment too long. Click here to view the full text.
>> No.6101  
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302330
>> No.6138  

dont draw anime crap

it sucks

i really like the face on the right on your first picture

>> No.6141  

>>6138
Heh, well I'm definately trying to learn realism. At least for starters. Kinda horrible how every kid these of days learns to draw animu first.

And thank you, though the face is imo way too long.



File: 1207976541389.jpg -(954560 B, 1200x1600) Thumbnail displayed, click image for full size.
954560 No.5820   [Reply]

This is the first painting I've ever done. It's with acrylics. I don't have a style and I wasn't going for any particular look. I'm not really looking for critique, just wondering how it looks overall. Does it jump out and scream anything at anyone? Hold meaning or just look neat?

Initially I painted the cloaked bird headed figure to represent uncertainty, added the silver and gold as beauty, and threw the flower on as temptation. But I regret the flower. I think it would look kind of "cool" sans it.

So, tell me what you think, if anything.

>> No.6030  

UHHHHHHH
where the fuck do i begin?

>> No.6114  

Well, just begin!

>> No.6115  
File: 1217226624719.jpg -(106571 B, 500x750) Thumbnail displayed, click image for full size.
106571

This is what I think about your painting. What does it mean? Who knows? It's up to you to enterpret!

>> No.6116  
File: 1217226784039.jpg -(87613 B, 500x750) Thumbnail displayed, click image for full size.
87613

Ah, one more thing. But that's just me

>> No.6140  

don't EVER paint with too little paint (see: edges of bird's body). it makes your work look cheap and amateurish.



File: 1216657688819.jpg -(11829 B, 401x374) Thumbnail displayed, click image for full size.
11829 No.6076   [Reply]

Hey guys, any advice for scanning pencil drawings?

When I do it they tend to be slighty faint or theres too much detail, like the quality of the paper is scanned in too. (I use art pads with a high gsm number).

One solution i thought of was to ink the drawing in before scanning but it doesnt look very good.

I have a Canon 50 or something, but I think it is capable of scanning up to 1200dpi.

Thanks for any advice

>> No.6077  

It's something I've wondered myself. I think one of the fundamentals in the subject is to own a very, very expensive scanner. Pencil doesn't show up very well either way. Look at pencil art in manga, it's not the best in the world either. The only solution I know of is to use Photoshop or Illustrator to adjust the contrast of the work. Inked work is more ideal for scanning, but if it looks bad, the problem may be with the one who inks, not the scanner. No offense.

>> No.6090  

Sometimes you can use the "Dust and Scratches" filter to help reduce paper texture. Playing with your levels in Image Adjustment is another powerful tool for cleaning up lineart, but there's only so much you can do with source material. Inked drawing tend to be easier to work with, as are pencil drawings using softer, darker leads to improve contrast. otherwise you're left to reconstructing lineart digitally, or if you're ahead of the game, just working digitally to begin with.

>> No.6091  

>>6090
Thanks for the feedback, but I read thru a few tutorials here and there, seems my best bet is to draw very lgihtly and press hard over my final drawing, be free of mistakes and then scan it in.

Other useful bits of advice i got from this person
http://www.mangarevolution.com/tutorial_display.php?tutorial_id=10

>> No.6139  

CanoScan automatically sets the gamma to something stupid like 2.20; for line art you want it at like 0.70 to get all the details. Go into the gamma tab and make sure it's not all out of whack. Alternatively, use the scan tool's Levels to clean up the sketch.

Anything you can do to the image BEFORE you make the scan will be automatically better than what you can do AFTER the scan, because it's done at the scanner's native bitrate and then dithered down to 24-bit when brought into photoshop (unless otherwise specified).

Don't press hard on your drawings, you'll just create pits and grooves in your paper, and graphite is a reflective material, which would make it even more difficult for the scanner to pick up because it will be shiny.



File: 1217473007474.jpg -(127660 B, 500x372) Thumbnail displayed, click image for full size.
127660 No.6136   [Reply]


File: 1217071911479.gif -(48990 B, 640x800) Thumbnail displayed, click image for full size.
48990 No.6097   [Reply]

Blowjob... and stuff.

2 posts omitted. Click Reply to view.
>> No.6108  

Looks pretty amazing.

>> No.6109  

very hot pic.
mind if I try to colour it anon?

>> No.6110  

>>6109
Go ahead.

>> No.6111  

>>6110
kk

>> No.6118  

Here's a request, draw a really sweet and passionate sex scene, not so very pornish, more like believable, everyday stuff. That would be kinda cool.

I guess you could always add in a few cocks spraying jism all over the place after hand.
I very much enjoyed the anatomy tho'

>> No.6120  

>>6110
well might be taking a while due that i'm pretty swamped atm
but anyways what do u think of my stuff
>>6106

>> No.6124  

>>6120
Looks good. You seem to have one of the principal skills that I lack, being able to draw with thick, sketchy brushes. I've focused way too much on lineart.

>> No.6126  

>>6124
well ya see thats what i kinda lack in skill =.=
seems like we are 2 sides of a coin then
hehehe

>> No.6128  

Amazing

>> No.6134  

Very nice! Needs moar jism tho.



File: 1217156914301.jpg -(3176685 B, 2480x3508) Thumbnail displayed, click image for full size.
3176685 No.6106   [Reply]

well a lil doodle I did a couple of nights ago.

what do u think anon...

>> No.6107  
File: 1217157082902.jpg -(2388802 B, 2480x3508) Thumbnail displayed, click image for full size.
2388802

and the second one from the same night...

>> No.6113  

good... creepy.

>> No.6117  

>>6107
Hmmm what's those things hanging from his butt?

Anyway, cool stuff

>> No.6119  

>>6117
skulls....

>> No.6121  

I do say it is somewhat BLAME!-ish. Tsutomu Nihei much?

>> No.6125  

>>6121
yeah in the end i felt kinda the same ^^"



File: 1217203505303.jpg -(101361 B, 333x431) Thumbnail displayed, click image for full size.
101361 No.6112   [Reply]

http://youtube.com/watch?v=auncDBqp_fs



File: 1216893339164.jpg -(156250 B, 800x712) Thumbnail displayed, click image for full size.
156250 No.6092   [Reply]

hey, this is my artwork.
urm...this is new to me
comment please?

>> No.6094  

lol

>> No.6095  

Do you enjoy drawing? If yes, keep at it, no matter what harsh comments people might make.

I think you're starting out well here, but certainly there's a lot of room for improvement. I'd suggest that you study anatomy and work hard at getting the proportions right. I can't help much with this since I suck at art, but someone else here will likely have some advice on that.

Good luck.

>> No.6096  

>>6095
For 10 years I didn't get the proportions right, I didn't get much right at all. I just enjoyed drawing and did it casually.

Then at one point I asked a friend; do you think I'm good at drawing?

His answer was short and concise: No
I didn't ask him why I wasn't good, I didn't ask for any tips about improvement. I could've, he was a better artist than me. I could in all honesty already look at my own art, compare it to other art or reality if nothing else and tell what was wrong. So I just took that stinging feeling, went in on my own and started paying attention to what I was doing.

2 years of casual drawing later, but with increased awareness, I was a much improved artist. It could have gone much faster if I actually went in for it more than just casually.

Point is:
You don't really need tutorials, tips and critique, you have yourself, you have your eyes and the brain behind them. Use that shit.

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>> No.6102  

You're better at hair than I am, I'll give you that.

>> No.6105  
File: 1217147263752.jpg -(447953 B, 700x539) Thumbnail displayed, click image for full size.
447953

>>6096

I'm not the OP, but I feel inspired now.

Thank you anon.



File: 1217144491262.jpg -(68868 B, 740x961) Thumbnail displayed, click image for full size.
68868 No.6104   [Reply]


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